ChangeState(Neighbor *neighbor, NeighborState *newState, NeighborState *currentState) | OSPF::NeighborState | [protected] |
GetState(void) const | OSPF::NeighborStateLoading | [inline, virtual] |
ProcessEvent(Neighbor *neighbor, Neighbor::NeighborEventType event) | OSPF::NeighborStateLoading | [virtual] |
~NeighborState() | OSPF::NeighborState | [inline, virtual] |