#include <TCPVirtualDataSendQueue.h>
Public Member Functions | |
TCPVirtualDataSendQueue () | |
virtual | ~TCPVirtualDataSendQueue () |
virtual void | init (uint32 startSeq) |
virtual std::string | info () const |
virtual void | enqueueAppData (cPacket *msg) |
virtual uint32 | getBufferEndSeq () |
virtual TCPSegment * | createSegmentWithBytes (uint32 fromSeq, ulong numBytes) |
virtual void | discardUpTo (uint32 seqNum) |
Protected Attributes | |
uint32 | begin |
uint32 | end |
TCPVirtualDataSendQueue::TCPVirtualDataSendQueue | ( | ) |
void TCPVirtualDataSendQueue::init | ( | uint32 | startSeq | ) | [virtual] |
Initialize the object. The startSeq parameter tells what sequence number the first byte of app data should get. This is usually ISS+1 because SYN consumes one byte in the sequence number space.
init() may be called more than once; every call flushes the existing contents of the queue.
Implements TCPSendQueue.
std::string TCPVirtualDataSendQueue::info | ( | ) | const [virtual] |
void TCPVirtualDataSendQueue::enqueueAppData | ( | cPacket * | msg | ) | [virtual] |
Called on SEND app command, it inserts in the queue the data the user wants to send. Implementations of this abstract class will decide what this means: copying actual bytes, just increasing the "last byte queued" variable, or storing cMessage object(s). The msg object should not be referenced after this point (sendQueue may delete it.)
Implements TCPSendQueue.
00046 { 00047 //tcpEV << "sendQ: " << info() << " enqueueAppData(bytes=" << msg->getByteLength() << ")\n"; 00048 end += msg->getByteLength(); 00049 delete msg; 00050 }
uint32 TCPVirtualDataSendQueue::getBufferEndSeq | ( | ) | [virtual] |
Returns the sequence number of the last byte stored in the buffer plus one. (The first byte of the next send operation would get this sequence number.)
Implements TCPSendQueue.
00053 { 00054 return end; 00055 }
TCPSegment * TCPVirtualDataSendQueue::createSegmentWithBytes | ( | uint32 | fromSeq, | |
ulong | maxNumBytes | |||
) | [virtual] |
Called when the TCP wants to send or retransmit data, it constructs a TCP segment which contains the data from the requested sequence number range. The actually returned segment may contain less then maxNumBytes bytes if the subclass wants to reproduce the original segment boundaries when retransmitting.
Implements TCPSendQueue.
00058 { 00059 //tcpEV << "sendQ: " << info() << " createSeg(seq=" << fromSeq << " len=" << numBytes << ")\n"; 00060 ASSERT(seqLE(begin,fromSeq) && seqLE(fromSeq+numBytes,end)); 00061 00062 char msgname[32]; 00063 sprintf(msgname, "tcpseg(l=%lu)", numBytes); 00064 00065 TCPSegment *tcpseg = conn->createTCPSegment(msgname); 00066 tcpseg->setSequenceNo(fromSeq); 00067 tcpseg->setPayloadLength(numBytes); 00068 return tcpseg; 00069 }
void TCPVirtualDataSendQueue::discardUpTo | ( | uint32 | seqNum | ) | [virtual] |
Tells the queue that bytes up to (but NOT including) seqNum have been transmitted and ACKed, so they can be removed from the queue.
Implements TCPSendQueue.
00072 { 00073 //tcpEV << "sendQ: " << info() << " discardUpTo(seq=" << seqNum << ")\n"; 00074 ASSERT(seqLE(begin,seqNum) && seqLE(seqNum,end)); 00075 begin = seqNum; 00076 }
uint32 TCPVirtualDataSendQueue::begin [protected] |
Referenced by createSegmentWithBytes(), discardUpTo(), info(), init(), and TCPVirtualDataSendQueue().
uint32 TCPVirtualDataSendQueue::end [protected] |
Referenced by createSegmentWithBytes(), discardUpTo(), enqueueAppData(), getBufferEndSeq(), info(), init(), and TCPVirtualDataSendQueue().