File: Tier2/SimMud/SimMud.ned
C++ definition: click here
(no description)
The following diagram shows usage relationships between modules, networks and channels. Unresolved module (and channel) types are missing from the diagram. Click here to see the full picture.
If a module type shows up more than once, that means it has been defined in more than one NED file.
SimMudModules | (no description) |
Name | Type | Description |
---|---|---|
debugOutput | bool | if debug output should be enabled |
playerTimeout | numeric | time for checking for dead nodes |
areaDimension | numeric | size of the play filed |
AOIWidth | numeric | size of the area of interest |
maxMoveDelay | numeric | time after which a move message is considered to be too late |
numSubspaces | numeric | number of subspaces per direction |
Name | Direction | Description |
---|---|---|
from_udp | input | |
from_lowerTier | input | |
from_upperTier | input | |
direct_in | input | |
to_udp | output | |
to_lowerTier | output | |
to_upperTier | output |
simple SimMud parameters: debugOutput: bool, // if debug output should be enabled playerTimeout: numeric, // time for checking for dead nodes areaDimension: numeric, // size of the play filed AOIWidth : numeric, // size of the area of interest maxMoveDelay : numeric, // time after which a move message is considered to be too late numSubspaces: numeric; // number of subspaces per direction gates: in: from_udp, from_lowerTier, from_upperTier, direct_in; out: to_udp, to_lowerTier, to_upperTier; endsimple