Simple Module SimMud

File: Tier2/SimMud/SimMud.ned

C++ definition: click here

(no description)

Usage diagram:

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Used in compound modules:

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SimMudModules (no description)

Parameters:

Name Type Description
debugOutput bool

if debug output should be enabled

playerTimeout numeric

time for checking for dead nodes

areaDimension numeric

size of the play filed

AOIWidth numeric

size of the area of interest

maxMoveDelay numeric

time after which a move message is considered to be too late

numSubspaces numeric

number of subspaces per direction

Gates:

Name Direction Description
from_udp input
from_lowerTier input
from_upperTier input
direct_in input
to_udp output
to_lowerTier output
to_upperTier output

Source code:

simple SimMud
    parameters:
        debugOutput: bool, // if debug output should be enabled
        playerTimeout: numeric, // time for checking for dead nodes
        areaDimension: numeric, // size of the play filed
        AOIWidth : numeric,     // size of the area of interest
        maxMoveDelay : numeric, // time after which a move message is considered to be too late
        numSubspaces: numeric; // number of subspaces per direction
    gates:
        in: from_udp, from_lowerTier, from_upperTier, direct_in;
        out: to_udp, to_lowerTier, to_upperTier;
endsimple