File: Overlay/PubSubMMOG/PubSubMMOG.ned
C++ definition: click here
(no description)
The following diagram shows usage relationships between modules, networks and channels. Unresolved module (and channel) types are missing from the diagram. Click here to see the full picture.
If a module type shows up more than once, that means it has been defined in more than one NED file.
OverlayPubSubMMOG | (no description) |
Name | Type | Description |
---|---|---|
areaDimension | numeric | size of the play filed |
numSubspaces | numeric | number of regions in each direction |
joinDelay | numeric | delay between join retries (sec) |
parentTimeout | numeric | seconds until a node assumes that a particular parent has failed |
maxChildren | numeric | the maximum number of childs in the laodbalancing tree |
movementRate | numeric | the number of movement updates per sec |
AOIWidth | numeric | the size of the area of interest (i.e. subscriptionSize) |
maxMoveDelay | numeric | time after which a move message is considered to be too late |
localPort | numeric | UDP port for PubSubMMOG messages |
debugOutput | bool | enable debug output |
keyLength | numeric | overlay key length in bits |
drawOverlayTopology | bool | draw arrow to successor node? |
hopCountMax | numeric | maximum number of overlay hops |
useCommonAPIforward | bool | enable CommonAPI forward() calls |
joinOnApplicationRequest | bool | only join the overlay on application request |
recNumRedundantNodes | numeric | numRedundantNodes for recursive routing |
lookupParallelPaths | numeric | number of parallel paths |
lookupParallelRpcs | numeric | number of nodes to ask in parallel |
lookupSecure | bool | true, if all nodes should be identified with a ping |
lookupMerge | bool | true, if parallel Rpc results should be merged |
lookupStrictParallelRpcs | bool | limited the number of concurrent rpcs to parameter parallelRpcs |
lookupUseAllParallelResponses | bool | merge all parallel responses from earlier steps |
lookupNewRpcOnEveryTimeout | bool | send a new RPC immediately after an RPC timeouts |
lookupNewRpcOnEveryResponse | bool | send a new RPC after every response, even if there was no progress |
lookupFinishOnFirstUnchanged | bool | finish lookup, if the last pending RPC returned without progress |
lookupFailedNodeRpcs | bool | communicate failed nodes |
lookupRedundantNodes | numeric | number of next hops in each step |
routingType | string | default routing mode (iterative, semi-recursive,...) |
routeMsgAcks | bool | use RPCs for route messages |
collectPerHopDelay | bool | delay statistics for single hops |
Name | Direction | Description |
---|---|---|
from_udp [ ] | input | gate from the UDP layer |
to_udp [ ] | output | gate to the UDP layer |
from_app | input | gate from the application |
to_app | output | gate to the application |
direct_in | input | gate for RPC sendDirect |
simple PubSubMMOG parameters: areaDimension: numeric, // size of the play filed numSubspaces: numeric, // number of regions in each direction joinDelay : numeric, // delay between join retries (sec) parentTimeout: numeric, //seconds until a node assumes that a particular parent has failed maxChildren : numeric, // the maximum number of childs in the laodbalancing tree movementRate : numeric, // the number of movement updates per sec AOIWidth : numeric, // the size of the area of interest (i.e. subscriptionSize) maxMoveDelay : numeric, // time after which a move message is considered to be too late localPort: numeric, // UDP port for PubSubMMOG messages debugOutput: bool, // enable debug output keyLength : numeric, // overlay key length in bits drawOverlayTopology : bool, // draw arrow to successor node? hopCountMax : numeric, // maximum number of overlay hops useCommonAPIforward : bool, // enable CommonAPI forward() calls joinOnApplicationRequest : bool, // only join the overlay on application request recNumRedundantNodes : numeric, // numRedundantNodes for recursive routing lookupParallelPaths : numeric, // number of parallel paths lookupParallelRpcs : numeric, // number of nodes to ask in parallel lookupSecure : bool, // true, if all nodes should be identified with a ping lookupMerge : bool, // true, if parallel Rpc results should be merged lookupStrictParallelRpcs: bool, // limited the number of concurrent rpcs to parameter parallelRpcs lookupUseAllParallelResponses: bool, // merge all parallel responses from earlier steps lookupNewRpcOnEveryTimeout: bool, // send a new RPC immediately after an RPC timeouts lookupNewRpcOnEveryResponse: bool, // send a new RPC after every response, even if there was no progress lookupFinishOnFirstUnchanged: bool, // finish lookup, if the last pending RPC returned without progress lookupFailedNodeRpcs : bool, // communicate failed nodes lookupRedundantNodes : numeric, // number of next hops in each step routingType : string, // default routing mode (iterative, semi-recursive,...) routeMsgAcks : bool, // use RPCs for route messages collectPerHopDelay : bool; // delay statistics for single hops gates: in: from_udp[]; // gate from the UDP layer out: to_udp[]; // gate to the UDP layer in: from_app; // gate from the application out: to_app; // gate to the application in: direct_in; // gate for RPC sendDirect endsimple