File Tier2/SimMud/SimMud.ned
Contains:
simple SimMud
parameters:
debugOutput: bool,
playerTimeout: numeric,
areaDimension: numeric,
AOIWidth : numeric,
maxMoveDelay : numeric,
numSubspaces: numeric;
gates:
in: from_udp, from_lowerTier, from_upperTier, direct_in;
out: to_udp, to_lowerTier, to_upperTier;
endsimple
module SimMudModules
gates:
in: from_udp, from_lowerTier, from_upperTier;
out: to_udp, to_lowerTier, to_upperTier;
submodules:
simMud: SimMud;
connections nocheck:
from_lowerTier --> simMud.from_lowerTier;
to_lowerTier <-- simMud.to_lowerTier;
from_upperTier --> simMud.from_upperTier;
to_upperTier <-- simMud.to_upperTier;
from_udp --> simMud.from_udp;
to_udp <-- simMud.to_udp;
endmodule