// // Copyright (C) 2006 Institut fuer Telematik, Universitaet Karlsruhe (TH) // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // @file OverlayVast.ned // @author Helge Backhaus // import "NeighborsList", "Vast"; // // Implementation of the Vast overlay as described in // "Scalable peer-to-peer networked virtual environment" // by S.-Y. Hu and G.-M. Liao, published in NetGames �04: // Proceedings of 3rd ACM SIGCOMM workshop on // Network and system support for games, pages // // @author Ingmar Baumgart, Markus Mauch // module OverlayVast gates: in: from_udp; // gate from the UDP layer out: to_udp; // gate to the UDP layer in: from_app; // gate from the application out: to_app; // gate to the application submodules: vast: Vast; display: "p=60,60;i=block/circle"; neighborsList: NeighborsList; display: "p=180,60;i=block/table"; connections nocheck: from_udp --> vast.from_udp++; to_udp <-- vast.to_udp++; from_app --> vast.from_app; to_app <-- vast.to_app; endmodule