Simple Module SimpleGameClient

File: Applications/SimpleGameClient/SimpleGameClient.ned

C++ definition: click here

(no description)

Usage diagram:

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Used in compound modules:

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SimpleGameClientModules (no description)

Parameters:

Name Type Description
debugOutput bool
movementRate numeric

movement updates per second

areaDimension numeric

movement range from [0.0, 0.0] to [areaDimension, areaDimension]

useScenery bool
movementSpeed numeric

movement speed in m/s

movementGenerator string

responsible for different movement models

groupSize numeric

clients per group

mtu numeric

maximum transmission unit

Gates:

Name Direction Description
from_lowerTier input

gate from the lower tier

direct_in input

gate for RPC sendDirect

trace_in input

gate for trace file commands

to_lowerTier output

gate to the lower tier

Source code:

simple SimpleGameClient
    parameters:
        debugOutput: bool,
        movementRate: numeric,      // movement updates per second
        areaDimension: numeric,     // movement range from [0.0, 0.0] to [areaDimension, areaDimension]
        useScenery: bool,
        movementSpeed: numeric,     // movement speed in m/s
        movementGenerator: string,  // responsible for different movement models
        groupSize: numeric,         // clients per group
        mtu: numeric;               // maximum transmission unit

    gates:
        in: from_lowerTier;         // gate from the lower tier
        in: direct_in;                 // gate for RPC sendDirect
        in: trace_in;               // gate for trace file commands
        out: to_lowerTier;          // gate to the lower tier
endsimple