File Applications/i3/OverlayDummy.ned

Contains:

//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//

simple OverlayDummy
       parameters:
        localPort: numeric,    // UDP port for PubSubMMOG messages
        debugOutput: bool,    // enable debug output
        keyLength : numeric,    // overlay key length in bits
        drawOverlayTopology : bool,    // draw arrow to successor node?
        hopCountMax : numeric,    // maximum number of overlay hops
        useCommonAPIforward : bool,      // enable CommonAPI forward() calls
        recNumRedundantNodes : numeric, // numRedundantNodes for recursive routing
        joinOnApplicationRequest : bool,    // only join the overlay on application request

        lookupRedundantNodes : numeric,     // number of next hops in each step
        lookupParallelPaths : numeric,    // number of parallel paths
        lookupParallelRpcs : numeric,    // number of nodes to ask in parallel
        lookupSecure : bool,    // true, if all nodes should be identified with a ping
        lookupMerge : bool,    // true, if parallel Rpc results should be merged
        lookupStrictParallelRpcs: bool, // limited the number of concurrent rpcs to parameter parallelRpcs
        lookupUseAllParallelResponses: bool, // merge all parallel responses from earlier steps
        lookupNewRpcOnEveryTimeout: bool, // send a new RPC immediately after an RPC timeouts
        lookupNewRpcOnEveryResponse: bool, // send a new RPC after every response, even if there was no progress
        lookupFinishOnFirstUnchanged: bool, // finish lookup, if the last pending RPC returned without progress                                        
        lookupFailedNodeRpcs : bool,    // communicate failed nodes
        routingType : string, // default routing mode (iterative, semi-recursive,...)
        routeMsgAcks : bool,            // use RPCs for route messages
        collectPerHopDelay : bool;    // delay statistics for single hops

     gates:
        in: from_udp[];    // gate from the UDP layer
        out: to_udp[];    // gate to the UDP layer
        in: from_app;    // gate from the application
        out: to_app;    // gate to the application
        in: direct_in;    // gate for RPC sendDirect
endsimple

module OverlayDummyModules
    
    gates:
        in: from_udp;    // gate from the UDP layer
        out: to_udp;    // gate to the UDP layer
        in: from_app;    // gate from the application
        out: to_app;    // gate to the application

    submodules:
        overlayDummy: OverlayDummy;
            display: "p=60,60;i=block/circle";

    connections nocheck:
        from_udp --> overlayDummy.from_udp++;
        to_udp <-- overlayDummy.to_udp++;
        from_app --> overlayDummy.from_app;
        to_app <-- overlayDummy.to_app;
endmodule