randomRoaming.cc
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00024 #include "randomRoaming.h"
00025
00026 randomRoaming::randomRoaming(double areaDimension, double speed, NeighborMap *Neighbors, GlobalCoordinator* coordinator, CollisionList* CollisionRect)
00027 :MovementGenerator(areaDimension, speed, Neighbors, coordinator, CollisionRect)
00028 {
00029 target.x = uniform(0.0, areaDimension);
00030 target.y = uniform(0.0, areaDimension);
00031 }
00032
00033 void randomRoaming::move()
00034 {
00035 flock();
00036 position += direction * speed;
00037 if(testBounds()) {
00038 position += direction * speed * 2;
00039 testBounds();
00040 }
00041
00042 if(target.distanceSqr(position) < speed * speed) {
00043 target.x = uniform(0.0, areaDimension);
00044 target.y = uniform(0.0, areaDimension);
00045 }
00046 }