MovementGenerator.h

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00001 //
00002 // Copyright (C) 2006 Institut fuer Telematik, Universitaet Karlsruhe (TH)
00003 //
00004 // This program is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU General Public License
00006 // as published by the Free Software Foundation; either version 2
00007 // of the License, or (at your option) any later version.
00008 //
00009 // This program is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 // GNU General Public License for more details.
00013 //
00014 // You should have received a copy of the GNU General Public License
00015 // along with this program; if not, write to the Free Software
00016 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 //
00018 
00024 #ifndef __MOVEMENTGENERATOR_H_
00025 #define __MOVEMENTGENERATOR_H_
00026 
00027 #include <omnetpp.h>
00028 #include <Vector2D.h>
00029 #include <BoundingBox2D.h>
00030 #include <TransportAddress.h>
00031 #include <list>
00032 #include "GlobalCoordinator.h"
00033 
00034 enum SCDir {
00035     DIR_DOWN, DIR_UP, DIR_LEFT, DIR_RIGHT
00036 };
00037 
00038 class NeighborMapEntry {
00039     public:
00040         Vector2D position, direction;
00041         friend std::ostream& operator<<(std::ostream& Stream, const NeighborMapEntry& e);
00042 };
00043 
00044 typedef std::map<TransportAddress, NeighborMapEntry> NeighborMap;
00045 typedef std::list<BoundingBox2D> CollisionList;
00046 
00048 
00052 class MovementGenerator
00053 {
00054     public:
00056 
00060         MovementGenerator(double areaDimension, double speed, NeighborMap *Neighbors, GlobalCoordinator* coordinator, CollisionList* CollisionRect);
00061         virtual ~MovementGenerator() {}
00063         virtual void move() = 0;
00065 
00068         Vector2D getPosition();
00069 
00070     protected:
00071         double areaDimension, speed;
00072         Vector2D direction, position, target;
00074         bool testBounds();
00076         void flock();
00078         void generateScenery(unsigned int seed);
00079         NeighborMap *Neighbors;
00080         NeighborMap::iterator itNeighbors;
00081         GlobalCoordinator* coordinator;
00082         CollisionList* CollisionRect;
00083 };
00084 
00085 #endif
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