MovementGenerator.h
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00024 #ifndef __MOVEMENTGENERATOR_H_
00025 #define __MOVEMENTGENERATOR_H_
00026
00027 #include <omnetpp.h>
00028 #include <Vector2D.h>
00029 #include <BoundingBox2D.h>
00030 #include <TransportAddress.h>
00031 #include <list>
00032 #include "GlobalCoordinator.h"
00033
00034 enum SCDir {
00035 DIR_DOWN, DIR_UP, DIR_LEFT, DIR_RIGHT
00036 };
00037
00038 class NeighborMapEntry {
00039 public:
00040 Vector2D position, direction;
00041 friend std::ostream& operator<<(std::ostream& Stream, const NeighborMapEntry& e);
00042 };
00043
00044 typedef std::map<TransportAddress, NeighborMapEntry> NeighborMap;
00045 typedef std::list<BoundingBox2D> CollisionList;
00046
00048
00052 class MovementGenerator
00053 {
00054 public:
00056
00060 MovementGenerator(double areaDimension, double speed, NeighborMap *Neighbors, GlobalCoordinator* coordinator, CollisionList* CollisionRect);
00061 virtual ~MovementGenerator() {}
00063 virtual void move() = 0;
00065
00068 Vector2D getPosition();
00069
00070 protected:
00071 double areaDimension, speed;
00072 Vector2D direction, position, target;
00074 bool testBounds();
00076 void flock();
00078 void generateScenery(unsigned int seed);
00079 NeighborMap *Neighbors;
00080 NeighborMap::iterator itNeighbors;
00081 GlobalCoordinator* coordinator;
00082 CollisionList* CollisionRect;
00083 };
00084
00085 #endif