SimMud.h

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00001 //
00002 // Copyright (C) 2006 Institut fuer Telematik, Universitaet Karlsruhe (TH)
00003 //
00004 // This program is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU General Public License
00006 // as published by the Free Software Foundation; either version 2
00007 // of the License, or (at your option) any later version.
00008 //
00009 // This program is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 // GNU General Public License for more details.
00013 //
00014 // You should have received a copy of the GNU General Public License
00015 // along with this program; if not, write to the Free Software
00016 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 //
00018 
00025 #ifndef __SIMMUD_H_
00026 #define __SIMMUD_H_
00027 
00028 #include "BaseApp.h"
00029 #include "SimMud_m.h"
00030 
00031 #include "Vector2D.h"
00032 
00033 class SimMud : public BaseApp
00034 {
00035     private:
00036         int currentRegionX;
00037         int currentRegionY;
00038         OverlayKey currentRegionID;
00039         std::set<OverlayKey> subscribedRegions;
00040 
00041         int fieldSize;
00042         int numSubspaces;
00043         int regionSize;
00044         int AOIWidth;
00045 
00046         int receivedMovementLists;
00047         int lostMovementLists;
00048         simtime_t maxMoveDelay;
00049 
00050         int playerTimeout;
00051         cMessage* playerTimer;
00052 
00053         struct PlayerInfo {
00054             Vector2D pos;
00055             bool update;
00056         };
00057 
00058         std::map <NodeHandle, PlayerInfo> playerMap;
00059 
00060     public:
00061         SimMud( );
00062         ~SimMud( );
00063 
00067         virtual void initializeApp( int stage );
00068 
00069         virtual void handleTimerEvent( cMessage *msg );
00070         virtual void handleUpperMessage( cMessage *msg );
00071         virtual void handleLowerMessage( cMessage *msg );
00072         virtual void handleReadyMessage( CompReadyMessage *msg );
00073 
00074         virtual bool handleRpcCall( BaseCallMessage* msg );
00075         virtual void handleRpcResponse( BaseResponseMessage* msg,
00076                                         cPolymorphic* context,
00077                                         int rpcId, simtime_t rtt );
00078 
00082         virtual void finishApp( );
00083 
00084     protected:
00085         void handleMove( GameAPIPositionMessage* msg );
00086         void handleOtherPlayerMove( SimMudMoveMessage* msg );
00087 };
00088 
00089 #endif
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