GameAPIPositionMessage Member List

This is the complete list of members for GameAPIPositionMessage, including all inherited members.
BaseOverlayMessage(const char *name=NULL, int kind=0)BaseOverlayMessage
BaseOverlayMessage(const BaseOverlayMessage &other)BaseOverlayMessage
command_varGameAPIMessage [protected]
dup() const GameAPIPositionMessage [inline, virtual]
GameAPIMessage(const char *name=NULL, int kind=0)GameAPIMessage
GameAPIMessage(const GameAPIMessage &other)GameAPIMessage
GameAPIPositionMessage(const char *name=NULL, int kind=0)GameAPIPositionMessage
GameAPIPositionMessage(const GameAPIPositionMessage &other)GameAPIPositionMessage
getCommand() const GameAPIMessage [virtual]
getPosition()GameAPIPositionMessage [virtual]
getPosition() const GameAPIPositionMessage [inline, virtual]
getStatType() const BaseOverlayMessage [virtual]
getType() const BaseOverlayMessage [virtual]
operator=(const GameAPIPositionMessage &other)GameAPIPositionMessage
GameAPIMessage::operator=(const GameAPIMessage &other)GameAPIMessage
BaseOverlayMessage::operator=(const BaseOverlayMessage &other)BaseOverlayMessage
OverSimMessage::operator=(const OverSimMessage &other)OverSimMessage [inline]
OverSimMessage_Base::operator=(const OverSimMessage_Base &other)OverSimMessage_Base [protected]
operator==(const GameAPIPositionMessage &)GameAPIPositionMessage [protected]
GameAPIMessage::operator==(const GameAPIMessage &)GameAPIMessage [protected]
BaseOverlayMessage::operator==(const BaseOverlayMessage &)BaseOverlayMessage [protected]
OverSimMessage::operator==(const OverSimMessage_Base &)OverSimMessage_Base [protected]
OverSimMessage(const char *name=NULL, int kind=0)OverSimMessage [inline]
OverSimMessage(const OverSimMessage &other)OverSimMessage [inline]
OverSimMessage_Base(const char *name=NULL, int kind=0)OverSimMessage_Base [protected]
OverSimMessage_Base(const OverSimMessage_Base &other)OverSimMessage_Base [protected]
parsimPack(cCommBuffer *b)GameAPIPositionMessage [virtual]
parsimUnpack(cCommBuffer *b)GameAPIPositionMessage [virtual]
position_varGameAPIPositionMessage [protected]
setCommand(int command_var)GameAPIMessage [virtual]
setPosition(const Vector2D &position_var)GameAPIPositionMessage [virtual]
setStatType(int statType_var)BaseOverlayMessage [virtual]
setType(int type_var)BaseOverlayMessage [virtual]
statType_varBaseOverlayMessage [protected]
type_varBaseOverlayMessage [protected]
~BaseOverlayMessage()BaseOverlayMessage [virtual]
~GameAPIMessage()GameAPIMessage [virtual]
~GameAPIPositionMessage()GameAPIPositionMessage [virtual]
~OverSimMessage_Base()OverSimMessage_Base [virtual]