randomRoaming class More...
#include <randomRoaming.h>
Public Member Functions | |
randomRoaming (double areaDimension, double speed, NeighborMap *Neighbors, GlobalCoordinator *coordinator, CollisionList *CollisionRect) | |
virtual | ~randomRoaming () |
virtual void | move () |
Defined in subclasses only. |
randomRoaming class
Simulates nodes roaming the area randomly.
Definition at line 34 of file randomRoaming.h.
randomRoaming::randomRoaming | ( | double | areaDimension, | |
double | speed, | |||
NeighborMap * | Neighbors, | |||
GlobalCoordinator * | coordinator, | |||
CollisionList * | CollisionRect | |||
) |
Definition at line 26 of file randomRoaming.cc.
:MovementGenerator(areaDimension, speed, Neighbors, coordinator, CollisionRect) { target.x = uniform(0.0, areaDimension); target.y = uniform(0.0, areaDimension); }
virtual randomRoaming::~randomRoaming | ( | ) | [inline, virtual] |
Definition at line 38 of file randomRoaming.h.
{}
void randomRoaming::move | ( | ) | [virtual] |
Defined in subclasses only.
Implements MovementGenerator.
Definition at line 33 of file randomRoaming.cc.
{ flock(); position += direction * speed; if(testBounds()) { position += direction * speed * 2; testBounds(); } if(target.distanceSqr(position) < speed * speed) { target.x = uniform(0.0, areaDimension); target.y = uniform(0.0, areaDimension); } }