GameAPIListMessage Member List

This is the complete list of members for GameAPIListMessage, including all inherited members.
addNeighbor_arraysizeGameAPIListMessage [protected]
addNeighbor_varGameAPIListMessage [protected]
BaseOverlayMessage(const char *name=NULL, int kind=0)BaseOverlayMessage
BaseOverlayMessage(const BaseOverlayMessage &other)BaseOverlayMessage
command_varGameAPIMessage [protected]
dup() const GameAPIListMessage [inline, virtual]
GameAPIListMessage(const char *name=NULL, int kind=0)GameAPIListMessage
GameAPIListMessage(const GameAPIListMessage &other)GameAPIListMessage
GameAPIMessage(const char *name=NULL, int kind=0)GameAPIMessage
GameAPIMessage(const GameAPIMessage &other)GameAPIMessage
getAddNeighbor(unsigned int k)GameAPIListMessage [virtual]
getAddNeighbor(unsigned int k) const GameAPIListMessage [inline, virtual]
getAddNeighborArraySize() const GameAPIListMessage [virtual]
getCommand() const GameAPIMessage [virtual]
getNeighborPosition(unsigned int k)GameAPIListMessage [virtual]
getNeighborPosition(unsigned int k) const GameAPIListMessage [inline, virtual]
getNeighborPositionArraySize() const GameAPIListMessage [virtual]
getRemoveNeighbor(unsigned int k)GameAPIListMessage [virtual]
getRemoveNeighbor(unsigned int k) const GameAPIListMessage [inline, virtual]
getRemoveNeighborArraySize() const GameAPIListMessage [virtual]
getStatType() const BaseOverlayMessage [virtual]
getType() const BaseOverlayMessage [virtual]
neighborPosition_arraysizeGameAPIListMessage [protected]
neighborPosition_varGameAPIListMessage [protected]
operator=(const GameAPIListMessage &other)GameAPIListMessage
GameAPIMessage::operator=(const GameAPIMessage &other)GameAPIMessage
BaseOverlayMessage::operator=(const BaseOverlayMessage &other)BaseOverlayMessage
OverSimMessage::operator=(const OverSimMessage &other)OverSimMessage [inline]
OverSimMessage_Base::operator=(const OverSimMessage_Base &other)OverSimMessage_Base [protected]
operator==(const GameAPIListMessage &)GameAPIListMessage [protected]
GameAPIMessage::operator==(const GameAPIMessage &)GameAPIMessage [protected]
BaseOverlayMessage::operator==(const BaseOverlayMessage &)BaseOverlayMessage [protected]
OverSimMessage::operator==(const OverSimMessage_Base &)OverSimMessage_Base [protected]
OverSimMessage(const char *name=NULL, int kind=0)OverSimMessage [inline]
OverSimMessage(const OverSimMessage &other)OverSimMessage [inline]
OverSimMessage_Base(const char *name=NULL, int kind=0)OverSimMessage_Base [protected]
OverSimMessage_Base(const OverSimMessage_Base &other)OverSimMessage_Base [protected]
parsimPack(cCommBuffer *b)GameAPIListMessage [virtual]
parsimUnpack(cCommBuffer *b)GameAPIListMessage [virtual]
removeNeighbor_arraysizeGameAPIListMessage [protected]
removeNeighbor_varGameAPIListMessage [protected]
setAddNeighbor(unsigned int k, const NodeHandle &addNeighbor_var)GameAPIListMessage [virtual]
setAddNeighborArraySize(unsigned int size)GameAPIListMessage [virtual]
setCommand(int command_var)GameAPIMessage [virtual]
setNeighborPosition(unsigned int k, const Vector2D &neighborPosition_var)GameAPIListMessage [virtual]
setNeighborPositionArraySize(unsigned int size)GameAPIListMessage [virtual]
setRemoveNeighbor(unsigned int k, const NodeHandle &removeNeighbor_var)GameAPIListMessage [virtual]
setRemoveNeighborArraySize(unsigned int size)GameAPIListMessage [virtual]
setStatType(int statType_var)BaseOverlayMessage [virtual]
setType(int type_var)BaseOverlayMessage [virtual]
statType_varBaseOverlayMessage [protected]
type_varBaseOverlayMessage [protected]
~BaseOverlayMessage()BaseOverlayMessage [virtual]
~GameAPIListMessage()GameAPIListMessage [virtual]
~GameAPIMessage()GameAPIMessage [virtual]
~OverSimMessage_Base()OverSimMessage_Base [virtual]