randomRoaming class More...
#include <randomRoaming.h>
Public Member Functions | |
| randomRoaming (double areaDimension, double speed, NeighborMap *Neighbors, GlobalCoordinator *coordinator, CollisionList *CollisionRect) | |
| virtual | ~randomRoaming () |
| virtual void | move () |
| Defined in subclasses only. | |
randomRoaming class
Simulates nodes roaming the area randomly.
Definition at line 34 of file randomRoaming.h.
| randomRoaming::randomRoaming | ( | double | areaDimension, | |
| double | speed, | |||
| NeighborMap * | Neighbors, | |||
| GlobalCoordinator * | coordinator, | |||
| CollisionList * | CollisionRect | |||
| ) |
Definition at line 26 of file randomRoaming.cc.
:MovementGenerator(areaDimension, speed, Neighbors, coordinator, CollisionRect) { target.x = uniform(0.0, areaDimension); target.y = uniform(0.0, areaDimension); }
| virtual randomRoaming::~randomRoaming | ( | ) | [inline, virtual] |
Definition at line 38 of file randomRoaming.h.
{}
| void randomRoaming::move | ( | ) | [virtual] |
Defined in subclasses only.
Implements MovementGenerator.
Definition at line 33 of file randomRoaming.cc.
{
flock();
position += direction * speed;
if(testBounds()) {
position += direction * speed * 2;
testBounds();
}
if(target.distanceSqr(position) < speed * speed) {
target.x = uniform(0.0, areaDimension);
target.y = uniform(0.0, areaDimension);
}
}
1.7.1